local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 21005
L0_1.ActorAlias = "21005"
L1_1 = {}
L1_1.q2100501 = 2100501
L1_1.q2100502 = 2100502
L1_1.q2100503 = 2100503
L1_1.q2100504 = 2100504
L1_1.q2100505 = 2100505
L1_1.q2100506 = 2100506
L1_1.q2100507 = 2100507
L1_1.q2100508 = 2100508
L1_1.q2100509 = 2100509
L1_1.q2100510 = 2100510
L1_1.q2100511 = 2100511
L1_1.q2100512 = 2100512
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = CutsceneType
L3_1 = L3_1.TIME_LINE_PREFAB
L2_1.type = L3_1
L2_1.resPath = "ART/Cutscene/Cs_LYIQ21005_RacingGameOpening"
L2_1.canSkip = false
L3_1 = CutsceneInitPosType
L3_1 = L3_1.FREE
L2_1.startPosType = L3_1
L3_1 = {}
L4_1 = 0
L5_1 = 0
L6_1 = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.startOffset = L3_1
L2_1.keepCamera = false
L1_1.Cutscene1 = L2_1
L0_1.InterData = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Racing_133104138_StartPos"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.BornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Racing_133104138_StartPos"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.BornDir = L2_1
L0_1.PosData = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Racing_133104138_EndPos"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.EndPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Racing_133104138_EndPos"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.EndDir = L2_1
L0_1.EndData = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Racing_133104138_EndPos"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.FailPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Racing_133104138_EndPos"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.FailDir = L2_1
L0_1.FailData = L1_1
return L0_1
